A downloadable Turbo Town for Windows, macOS, Linux, and Android

Build and manage your very own 3D city in Turbo Town! Profit from your buildings as they gather and craft new materials, and command Cubies to collect these resources. Strategically lay out your city and watch as your buildings synergize and supply one another.

- Layout matters! Use your noggin and put that Burger Joint next to that Pawn Shop!
- Craft 30+ resources! Discover how buildings work together and supply each other!
- Your buildings keep producing money and resources even while you’re away!
- Equip your buildings with boosts to improve production!

Download

Download
TurboTown_Desktop.zip 71 MB
Download
TurboTown_Mac.app.zip 74 MB
Download
TurboTown_Linux.zip 74 MB
Download
TurboTown.apk 81 MB

Comments

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Not started playing on Linux Debian

(-1)

very ugly man anime , add somethin cute

I played Your game on congregate, download it on android and now its my favorite mobile game! (However I still don't get how to disable sound)
I am professional Unity developer (about 7 years of experience), is it possible 4 us to collaborate?

I get to a screen with a logo and some clocks running. Txt at the bottom says setting embedded data (or something like that).
This is on Antergos (Arch) with plasma.

The log file is 2 mb so not sure where to upload/paste it.
All of it seems to be a repeat of the "unknown char" seen below :

(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Platform assembly: /home/oscar/.config/itch/apps/turbo-town/TurboTown_Linux/TurboTown_Data/Managed/Mono.Data.Sqlite.dll (this message is harmless)
Platform assembly: /home/oscar/.config/itch/apps/turbo-town/TurboTown_Linux/TurboTown_Data/Managed/System.Data.dll (this message is harmless)
GameAnalytics: Unsupported platform (events will not be sent in editor; or missing platform in settings): LinuxPlayer
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Platform assembly: /home/oscar/.config/itch/apps/turbo-town/TurboTown_Linux/TurboTown_Data/Managed/System.Runtime.Serialization.dll (this message is harmless)
Platform assembly: /home/oscar/.config/itch/apps/turbo-town/TurboTown_Linux/TurboTown_Data/Managed/System.Xml.Linq.dll (this message is harmless)
Platform assembly: /home/oscar/.config/itch/apps/turbo-town/TurboTown_Linux/TurboTown_Data/Managed/System.Xml.dll (this message is harmless)
Setting up 3 worker threads for Enlighten.
  Thread -> id: c86ffb40 -> priority: 1 
  Thread -> id: c7efeb40 -> priority: 1 
  Thread -> id: c76fdb40 -> priority: 1 
FormatException: Unknown char: .
  at System.Double.Parse (System.String s, NumberStyles style, IFormatProvider provider) [0x00000] in <filename unknown>:0 
  at System.Double.Parse (System.String s) [0x00000] in <filename unknown>:0 
  at System.Convert.ToDouble (System.String value) [0x00000] in <filename unknown>:0 
  at com.super2games.idle.config.AbstractConfig.set_Item (System.String propertyName, System.Object value) [0x00000] in <filename unknown>:0 
  at com.super2games.idle.config.AbstractConfig.Parse (System.Collections.Generic.Dictionary`2 value) [0x00000] in <filename unknown>:0 
  at com.super2games.idle.model.AbstractModel.parse[BuildingsConfig] () [0x00000] in <filename unknown>:0 
  at com.super2games.idle.manager.ModelManager.parseJSONToModel[BuildingsConfig] (IModel model, System.String json, Boolean parseListState) [0x00000] in <filename unknown>:0 
  at com.super2games.idle.manager.ModelManager.setJSON (System.String key) [0x00000] in <filename unknown>:0 
  at com.super2games.idle.manager.ModelManager.Update () [0x00000] in <filename unknown>:0 

interesting concept ill try it and if i like it ill promote it on my channel. ill also give a detailed review and bug report after playing

Thanks we appreciate that! Let me know if you have any questions or feedback.