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Not started playing on Linux Debian

(-1)

very ugly man anime , add somethin cute

I played Your game on congregate, download it on android and now its my favorite mobile game! (However I still don't get how to disable sound)
I am professional Unity developer (about 7 years of experience), is it possible 4 us to collaborate?

I get to a screen with a logo and some clocks running. Txt at the bottom says setting embedded data (or something like that).
This is on Antergos (Arch) with plasma.

The log file is 2 mb so not sure where to upload/paste it.
All of it seems to be a repeat of the "unknown char" seen below :

(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Platform assembly: /home/oscar/.config/itch/apps/turbo-town/TurboTown_Linux/TurboTown_Data/Managed/Mono.Data.Sqlite.dll (this message is harmless)
Platform assembly: /home/oscar/.config/itch/apps/turbo-town/TurboTown_Linux/TurboTown_Data/Managed/System.Data.dll (this message is harmless)
GameAnalytics: Unsupported platform (events will not be sent in editor; or missing platform in settings): LinuxPlayer
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Platform assembly: /home/oscar/.config/itch/apps/turbo-town/TurboTown_Linux/TurboTown_Data/Managed/System.Runtime.Serialization.dll (this message is harmless)
Platform assembly: /home/oscar/.config/itch/apps/turbo-town/TurboTown_Linux/TurboTown_Data/Managed/System.Xml.Linq.dll (this message is harmless)
Platform assembly: /home/oscar/.config/itch/apps/turbo-town/TurboTown_Linux/TurboTown_Data/Managed/System.Xml.dll (this message is harmless)
Setting up 3 worker threads for Enlighten.
  Thread -> id: c86ffb40 -> priority: 1 
  Thread -> id: c7efeb40 -> priority: 1 
  Thread -> id: c76fdb40 -> priority: 1 
FormatException: Unknown char: .
  at System.Double.Parse (System.String s, NumberStyles style, IFormatProvider provider) [0x00000] in <filename unknown>:0 
  at System.Double.Parse (System.String s) [0x00000] in <filename unknown>:0 
  at System.Convert.ToDouble (System.String value) [0x00000] in <filename unknown>:0 
  at com.super2games.idle.config.AbstractConfig.set_Item (System.String propertyName, System.Object value) [0x00000] in <filename unknown>:0 
  at com.super2games.idle.config.AbstractConfig.Parse (System.Collections.Generic.Dictionary`2 value) [0x00000] in <filename unknown>:0 
  at com.super2games.idle.model.AbstractModel.parse[BuildingsConfig] () [0x00000] in <filename unknown>:0 
  at com.super2games.idle.manager.ModelManager.parseJSONToModel[BuildingsConfig] (IModel model, System.String json, Boolean parseListState) [0x00000] in <filename unknown>:0 
  at com.super2games.idle.manager.ModelManager.setJSON (System.String key) [0x00000] in <filename unknown>:0 
  at com.super2games.idle.manager.ModelManager.Update () [0x00000] in <filename unknown>:0 

interesting concept ill try it and if i like it ill promote it on my channel. ill also give a detailed review and bug report after playing

Thanks we appreciate that! Let me know if you have any questions or feedback.